2026-10-04
- Fixed getting stuck when continuing past mobile first-launch setup.
- Simplified mobile privacy and notification choices.
2026-10-01
- Losing while helping defend another army no longer reduces loot available from your army.
2026-09-29
- Alliance leaders can find players by name when sending invites.
- Pending alliance invites now appear above the alliance building on the map.
- The Mine shaft now lets you mark more tiles and improve miner walking speed.
- Miners move more smoothly, and Mine shaft zooming and dragging feel closer to the main map.
2026-09-26
- Improved the Apple sign-in button's readability on iPhone.
2026-09-25
- Updated the Apple sign-in button in the mobile app.
- Your alliance is now shared across all your armies.
- Made diamond packs easier to find in the mobile game.
- Made support contact details available before signing in.
2026-09-22
- Weapon production and building upgrades now show research time savings.
- Resource upgrades now show their build time and correct target level.
2026-09-16
- Fixed woodland games that ended on the last chop without saving the score.
- Woodland games now show your final score on the game screen and in the summary.
- Collected woodland prizes no longer stay in the rewards list.
- Merged the two woodland practice buttons; the tutorial replay now lives in Help.
- Tap the woodland tickets to see how they work and that VIP gives 10 daily tickets instead of 5.
- Improved map loading with less work on your device.
2026-09-15
- Improved Woodland animation and response to chops.
- Improved map loading and reduced stutters while playing and panning.
- Added clearer loading details and a retry option when startup takes too long.
- Made entering the mineshaft faster.
- Simplified bank and ranking screens.
- VIP bank upgrades can now use stored gold to cover the missing amount.
- Fixed mobile notifications and chat confirmation placement.
- Construction research now speeds up resource efficiency upgrades as well as building work.
- Made woodland games smoother on high-refresh screens and slower devices.
2026-09-13
- Made woodland games more responsive while keeping the map ready for a quick return.
- Improved mine shaft performance when zoomed out.
- Fixed mining pickup arrows to appear at the screen edge closest to their reward.
- Fixed getting stuck on the reload screen after game files fail to load.
- New recruits now appear in management immediately after daily updates.
- Fixed a crash when opening management after training recruits.
- Collect mined gold directly from the cart, and tap clear diamond and EXP pickups.
- Gifts now show their reward and arrive every 10 gold blocks inside the mine or 20 blocks around its outer edge.
- Made repeated attacks smoother and faster to return from.
- Kept battle close buttons and attack controls visible on small screens.
- Improved scrolling through battle results on landscape phones.
- Fixed missing or stuck mineshaft timers and added clearer hour-long countdowns.
- Made entering the mineshaft and loading the game faster.
- Improved ranking layouts, search fields, shield icons and visibility of your own rank.
- Added an optional cartoon style for the 3D map in Settings.
- Added pause, resume and restart controls to woodland games.
- Woodland games now offer five daily tries, or ten with VIP, with higher gameplay points and wood prizes. Turns and tries are spent only when a game finishes.
- Made woodland reward progress clearer and removed collected wood prizes from the list.
- Improved task guidance and mobile loading screens.
- Preserved existing mining progress, unfinished jobs and treasure when updating the mine.
- Improved mining performance and recovery when returning to the game.
- Required game updates can now refresh the game automatically.
- Fewer actions fail with a temporary error when the game runs its scheduled updates or when you act during a battle; these cases now go through smoothly.
- VIP members short on gold now see the "withdraw from bank and retry" option when upgrading the bank, and VIP reserves now also cover trade orders and guild donations.
- Research, command center, management, trade center and intelligence actions now update your resources and turns instantly instead of waiting for the server.
- Worker assignments from the map and the resource center apply immediately, and the production header no longer changes while you are only dragging the slider.
- Deposits, withdrawals and management upgrades now recover correctly if the connection drops mid-action.
- The trade page can no longer place the same order twice from a double click.
- Voting on offers no longer reloads the whole page.
- The notification bell now updates live, and a failed delete restores the notification.
- Fewer duplicate refreshes after map, diamond and bank actions, so the game feels faster after each click.
- Building names on the 3D map now sit right at each building's entrance instead of floating far below it.
- Mining: blocks in the outer ring now take a flat three hours each, and one in ten gold veins hides a surprise gift (diamonds, workers or EXP) that stays where it was dug until you tap it.
- Mining: gold veins now pay three times your production basis, priced at the moment the vein breaks, and the basis follows your last 24 hours of production every day instead of freezing on Monday. Amounts are rounded to two significant digits.
- Mining: a glowing ring at the edge of the screen now points to any collectable that is out of view; tap it to jump there.
- Mining now updates live in every open tab without refreshing, and your miners' progress is calculated instantly from your orders instead of waiting for the server.
- The attack screen has a close button again, and it stays clear of phone camera cutouts.
- Your map position no longer jumps to the corner after leaving a battle.
- The resource center now uses your current worker count right after training workers, including even distribution.
- Fixed screen taps counting twice in wood mill games and causing extra life loss.
2026-09-09
- Fixed silent mining selections when the queue is full and explained when tiles are waiting for a path.
- Reduced mine shaft graphics usage and added support for the FPS limit setting.
- Improved map navigation, building upgrades, and tutorial guidance.
- Made flag selection easier and more reliable on small screens.
- Improved night protection status and resource controls.
- Added free woodland practice, clearer controls, and local reset times.
- Daily woodland ranking prizes can now be collected from Rewards.
- Improved Hall of Fame browsing and account power rankings.
- Increased the cost of Command Center upgrades from level 11 onward.
- Improved mobile store price loading.
- Made mining pickups and upgrades respond instantly, with richer reward effects.
- Improved miner paths and added natural walking and idle movement.
- Improved mining timers, miner positions, and depth shading.
- Simplified mining upgrades and made the cart gold-only.
- Fixed tile selection in the expanded mine.
- Expanded the mine to 70×70 while keeping your existing progress.
- Added tougher mining depths with larger gold rewards.
- Added mining-time and walking-speed upgrades for larger crews.
- Added tile countdowns and glowing EXP and diamond pickups.
- Added confirmation before activating or adding diamonds to a shield.
- Mining continues while the game is closed, including treasure deliveries.
- Improved mining feedback and recovery after connection interruptions.
- Fixed a brief map zoom jump when entering the mine on phones.
- Balanced woodland games to award similar points, with up to 1,180 earned per day across play and rankings.
- Reduced woodland wood rewards and army experience gains.
- Fixed unwanted zoom when tapping input fields on iPhones.
2026-09-08
- Fixed mobile store prices failing to load after signing in without restarting the app.
- Fixed an incorrect loading error that blocked guest play.
- Fixed season resets to clear guest progress, pending battles, and leftover timers and cooldowns.
- Fixed game files failing to load after an update.
- Show the season closure message and scheduled reopening time instead of a generic maintenance notice.
- Fixed starting woodland games and saving mining actions.
- Added a clear reload screen when an update is available or the game cannot finish loading, including inside the app.
- Added woodland minigames with wood rewards and daily mining with collectible treasures.
- Added a 3D map with animated buildings, workers, and construction effects.
- Improved map loading, navigation, and performance on phones.
- Improved tutorials, task guidance, and reward claiming.
- Updated alliance upgrade pricing and automatic defense.
- Added a countdown before night protection takes effect.
- Improved mobile sign-in, notifications, and returning to the game.
- The game can now close at the end of a season while keeping all progress for the next update.
2026-09-07
- Improved local App Store prices on purchase buttons and made VIP's weekly billing price clearer.
- Added a retry option when store prices are temporarily unavailable.
2026-09-06
- In the app, the diamond and VIP buttons now show "Loading local price…" until the store reports your local price, and retry automatically instead of staying stuck.
- Purchases in the app can no longer start before the local price is loaded, so you always see the exact price you will be charged.
2026-09-03
- Fixed the app store showing dollar prices in Israel instead of the shekel price Apple charges.
- Fixed incorrect dollar prices appearing before Apple shows the localized store price.
- Fixed the battle reinforcement picker on phones so every weapon and the join button remain reachable.
2026-09-02
- The updates page now always shows release notes in your language; before, a translation hiccup could leave a release in English until the next restart.
- Research and Development costs now grow steadily level by level instead of jumping, so mid-level research is more affordable.
- Command Center upgrades now show the shortened build time you earned from Construction Engineering research, alongside the original time.
- Alliance donations, gold mine claims and defense activation now respond the instant you tap: no more brief greyed-out buttons, you can donate several times in a row without waiting, and if the server disagrees your screen is restored with a clear message.
- Diamond purchases, shield top-ups and deposit buys no longer freeze every other button on the page while one of them is being confirmed.
- Upgrading a resource building's efficiency from the map now counts gold in the bank and materials in storage for VIP players, exactly like the resource center does.
- The gold mine worker popup now recognises VIP bank and storage reserves and offers the same "assign workers" options as the resource center.
- Dates on the management building's charts now follow your chosen language instead of always showing in Hebrew.
- Improved game responsiveness during resource updates.
- Actions like assigning workers are confirmed live: the game tells your screen exactly when the change is saved, and accidental double taps are applied only once.
- The app starts faster and shows clearer loading progress.
- After buying diamonds or VIP in the app, the game no longer reloads — you see a short "confirming purchase" moment and your diamonds or VIP status update live with a success message.
- Buying diamonds or VIP now updates your account instantly in-game, and you'll receive a confirmation email for every successful purchase.
- The game opens faster, especially in the mobile apps.
- Reduced data usage while playing and chatting.
- Simplified notification controls in the bell menu.
- Prevented a crash after accepting notifications on Android.
- Fixed notification permission and delivery in the Android and iPhone apps.
2026-09-01
- Added a reliable reconnect screen when the game loses its connection.
- Mobile purchase buttons now refresh when the store account or local currency changes.
- Prevented repeated redirects when guest play cannot save a session.
- iPhone store purchases now become available automatically even when the store takes longer to connect.
2026-08-31
- The Android Google sign-in button now remains usable while native account services finish starting.
- Fixed Google sign-in in the Android app so it opens one account prompt and completes reliably.
- Mobile store purchases now show the correct localized price in transaction records and confirmations.
- Battles are now decided by total army power: a coordinated attack by several players is exactly as strong as one army of the same combined power, so ganging up on a strong defender finally works. Whoever brings 1.5x the enemy's power or more is practically guaranteed to win.
- The attack screen now shows your estimated win chance before you attack, and it matches what actually happens on the battlefield.
- Battle summaries now stay synchronized with late reinforcements and the final result.
- Intelligence mission results now stay on screen after the preparation timer ends.
2026-08-25
- The alliance page was completely redesigned: everything is now organized into clear sections — overview, members, donations, facilities, activity log, and a management area for leaders — and it looks much better on phones.
- The app's loading screen got a fresh look, and its progress percentage now advances smoothly instead of jumping or getting stuck.
- Improved battle stability on mobile devices when advanced graphics become unavailable.
- Training Bot battles are now fair: the bot builds an army similar in shape to yours — with a different weapon mix every battle — so if you bring more power than the bot, you win. Before, high-level bots fielded a few elite weapons that could beat armies twice their strength.
2026-08-24
- Fixed the Training Bot ranking page for signed-in players.
- The Training Bot no longer levels up by itself: five victories now unlock a promotion you choose to use, and the game shows you exactly how much stronger the bot gets and how much bigger the prize becomes.
- Added a progress bar for your victories over the Training Bot, on the attack screen and on the map.
- Attacking a player who is protected by a diamond shield now shows a clear warning and asks you to confirm the diamond cost first, for both normal and powerful attacks.
- Breaking a diamond shield now gets its own shattering animation in the victory summary.
- The rankings now mark players who are protected by a diamond shield, with the diamond cost of attacking them.
- Added a secure in-app account-deletion request for signed-in players.
- Improved native purchase screens with weekly subscription details, localized store pricing, and legal links.
2026-08-22
- Fixed the back button on the intelligence mission and player pages, which sometimes showed an error.
- Closing the attack screen now returns you to the player page without the attack screen popping back up.
- Added secure restoration for active VIP subscriptions in the mobile apps without restoring spent Diamond packs.
- Made mobile Diamond packs available even before building the Diamond Mine.
2026-08-21
- Secured mobile store purchase delivery from the app stores to T-WAR.
2026-08-20
- Fixed Google sign-in in the Android app.
- The Training Bot now defends with a small squad of strong weapons instead of thousands of weak ones, so a stronger army can actually fight its way through.
- You can now request an invitation to the iOS or Android app beta from the game menu.
- Opening the game while signed out now always takes you to the login screen instead of sometimes showing an error page.
- Everyone who fights in an attack now gets the battle experience, including the player who started it.
- Each Training Bot level is now exactly 50% stronger than the level before it, instead of sometimes more than doubling when the bot unlocked a new weapon.
- Training Bot battle details now show each weapon's actual level and picture.
- Depositing gold to the bank or resources to storage no longer shows a false error message when the deposit actually succeeded.
- Joining a battle as a defender now immediately shows the battle indicator on the map.
- Battle countdowns now stay synchronized when reinforcements change when the fight will finish.
2026-08-19
- Battles against real players now start with a 15 second preparation phase instead of 5, giving a defender time to react and call for help.
- The win/loss banner now waits a moment after the last shot, so the battle animations finish before it appears.
- Joining a battle that ended a moment earlier now says so clearly instead of failing silently, and nothing is sent.
- You can now join an attack or a defense directly from the rating list, without opening the battle first.
- The protected resources box on a profile is now a single compact line, so the attack, message and intelligence actions are visible right away on phones.
- Attacking again right after a battle now always opens the attack preparation screen instead of sometimes showing an old battle summary.
- If you already have a battle running, opening an attack screen takes you straight to that battle.
- Weapons now show their real picture on the battle map and fight where they belong: soldiers and cannons hold the ground, helicopters and planes fly, and submarines fight at sea.
- Training bot attacks now come back one per hour on a fixed clock, instead of sometimes jumping back to full all at once.
2026-08-17
- If the connection drops while a page is loading, the game now reconnects by itself instead of showing an error screen.
- Every battle now starts with a 5 second preparation phase, so a defender is notified and can send reinforcements before the fighting begins.
- The powerful attack confirmation window is visible again on phones instead of being hidden behind the dark background.
- Links in game announcements now open from both in-game and mobile notifications.
- The Updates page now only shows changes that are already live.
- After production updates, costs and buy buttons now unlock immediately instead of staying locked until you leave the page.
- Removed pop-up notices when claiming a task reward, starting factory production, or when a factory weapon finishes.
- Fixed battle summary labels that showed raw translation keys in Hebrew.
2026-08-16
- Stopped actions such as training soldiers from working without first building Management, and applied the same rule to other buildings.
- Opening a building you have not built no longer looks like a disconnected session.
- Made structure upgrade headers clearer, including what the next level unlocks.
- Translated Hall of Fame labels into the player's language.
- Added reminders before a scheduled game reset.
- Made large live battles pace more quickly and show reinforcements that are still on the way.
- Fixed battle summaries that showed Victory after losing all units.
- Made the battle complete screen more compact, named the opponent, and kept history loot and summary buttons usable.
- Training Bot history now shows the bot level that was actually fought.
- Intelligence missions now require intelligence soldiers and show live turn counts.
- Kept Bank, Factory, Management, Trade, and Base upgrade progress up to date when those pages open.
- Kept resource balances, workers, deposits, and action buttons synchronized across gameplay pages without requiring a refresh.
2026-08-15
- Kept trained workers and resource upgrade buttons synchronized without requiring a refresh.
- Made game pages, resources, buildings, tasks, and timers load faster and stay synchronized while playing.
- Made recruit assignments, upgrades, purchases, and attacks respond immediately while safely recovering from rejected actions.
- Attack and construction results appear as soon as their timers finish.
- Added streamlined and advanced Trade Center views that remember each player's preference.
- Improved stability and responsiveness during busy periods with many players online.
- Made each daily deposit upgrade add 1 deposit, up to a maximum of 6.
- Added a Research and Development facility with permanent construction and weapon-production speed upgrades.
- Improved Android startup progress and added recovery options when the game cannot load normally.
- Improved long-term game stability.
- Prevented inactivity reminder emails from being sent more than once per player.
- Upgraded live battles with a full-screen tactical view, preparation countdown, smoother pacing, and reliable replays.
- Added balanced battle outcomes where defeated soldiers can become workers for the defending army.
- Added a five-minute cancellation option for eligible Diamond benefit purchases.
- Kept Bank, Storage, Factory, Management, and power history charts separate for each army.
- Prevented armies from being created or leveled into a level already occupied by another army.
- Improved mobile navigation, overlays, dialogs, and number inspection across game pages.
- Improved Research and Development visuals and building progression.
2026-08-14
- Added a clear account deletion request path in Settings and on the public website.
- Updated native privacy information for sign-in, notifications, and store purchases.
2026-08-10
- Added a dedicated Top Alliances ranking with public alliance profiles and member details.
- Added intelligence leaders and the top 10 alliances to season restart summaries.
- Kept captured worker rewards consistent regardless of army size or power gaps.
2026-08-07
- Clarified when protected armies cannot join active battles and applied the rule consistently.
- Fixed attacks failing against Alliances with powerful automatic defenses.
2026-08-05
- Named the targeted army in incoming-attack alerts and opened the battle with that army selected.
- Kept live battle participants and final results consistent with battle history.
2026-08-04
- Kept the selected army and map status indicators intact after visiting a structure.
- Allowed players joining live battles to choose exactly which weapon reinforcements to send.
- Made weapon-row win chances rise progressively from even odds to an 80% advantage before a double-power guaranteed win.
- Allowed Alliances to upgrade shared weapon levels up to level 30.
- Added mobile alerts for attacks.
- Restored Android keyboard suggestions, autocorrect, swipe typing, and stable chat composition.
- Made game pages and structures open faster by loading safe army data in advance.
- Kept resources, buildings, timers, tasks, messages, and notifications synchronized while playing.
- Kept Training Bot availability accurate while opening the map instantly.
- Made army switching show the selected army immediately while keeping each army's map and resources separate.
- Added safer immediate action feedback that restores the latest values when an update fails or changes on the server.
- Added mobile and in-game alerts after big updates, when Training Bot attacks recharge, and while incoming attacks count down.
- Improved Factory queues so mixed weapons complete in the correct order and show accurate map timers.
- Improved map structure taps, clicks, upgrades, and construction recovery for new players.
- Fixed guest construction options getting stuck while loading.
- Opened rankings, player profiles, and attack screens faster without exposing private account data.
2026-07-31
- Made every Training Bot victory count toward progression while weaker weapons still reduce rewards.
2026-07-30
- Prevented live chat refreshes from interrupting or removing typed text.
- Prevented native notification setup and loading failures from blocking the game.
- Allowed Bank interest-limit upgrades without filling the Bank first.
- Kept live battle reinforcements and battle progress synchronized.
- Improved native app sign-in speed, account switching, and signed-in-only play.
- Kept native VIP access refreshed and removed misleading restore options for consumable purchases.
- Fixed Intelligence rankings to rank and count each army separately.
- Added T-WAR apps for iOS and Android with account sign-in, notifications, privacy choices, and store purchases.
- Added fullscreen Android gameplay and the new T-WAR app icon.
- Kept unfinished chat messages while conversations refresh.
- Added independent Analytics and Marketing choices that start disabled.
2026-07-27
- Kept attack and intelligence reports in History instead of Notifications.
- Fixed VIP reserve use for building upgrades on the map.
- Added army switching and account-wide clearing to History.
- Revealed intelligence power for armies ranked below yours.
- Added an Alliance Gold Mine with shared upgrades and claimable cash gold every 12 hours.
- Doubled the amount of gold players can donate to their Alliance with each charge.
2026-07-24
- Added a translation preview for global messages and improved translation of English originals.
- Combined turn production from all armies into the shared turn total.
- Made deposits, limits, Bank, Storage, and Diamond bonuses army-specific.
- Improved Management upgrade costs, limits, resource checks, and worker optimization.
- Scaled Training Bot rewards by weapon level and clarified progression requirements.
- Fixed building upgrades to use the correct costs and construction timers.
2026-07-23
- Allowed weapon production while the Factory is upgrading.
2026-07-21
- Automatically translated global in-game messages into each player's language.
- Prevented attackers who lose overall from receiving battle rewards.
- Made reversed resource pairs share the same trading market.
- Added localized Euro pricing and VAT-inclusive totals for European purchases.
- Updated VIP and Diamond pricing for players outside Europe.
- Improved registration security.
- Clarified how registration attribution is handled in the privacy policy.
2026-07-20
- Reserved shield-breaking diamonds when an attack starts and refunded them after a defeat.
- Kept defeated attackers' resources, soldiers, and weapons unchanged and simplified the defeat summary.
- Prevented battle result dialogs from closing when interacting with elevated game controls.
2026-07-19
- Made live battle results, rewards, history, and replays use the same outcome.
- Added accurate weapon names and tiers to Training Bot battles and replays.
- Capped each Training Bot weapon tier to prevent unlimited army growth.
- Balanced player battle loot by limiting rewards from each won weapon tier.
- Scaled captured workers by the attacker's final battle score.
- Hid victory indicators for armies that have not won a battle yet.
2026-07-16
- Fixed the map after returning to the game on mobile.
- Fixed email unsubscribe links.
- Added global rankings for Training Bot, Factory, and Intelligence progress.
- Improved battle scoring, bot victory progress, and soldier capture rewards.
- Prevented protected new players from joining ongoing battles.
- Kept Command Center upgrades capped at level 10 with standard costs and timers.
- Improved chat unread indicators, conversation layout, and opening at the latest message.
- Improved army names, flags, VIP status, and victory details in rankings.
- Fixed Factory rankings to use each army's actual Factory building level.
- Improved live battle reward accuracy, refresh timing, and right-to-left layout.
- Added clear resource and worker loss totals for defenders in battle results and history.
- Added lootable resource totals after Command Center protection to intelligence reports.
- Adjusted repeated-attack loot protection to use a four-hour window and higher loss thresholds.
- Fixed Training Bot worker rewards to use the configured reward amount.
2026-07-14
- Updated the Command Center to explain that resets happen every month.
- Added live battles with support, rewards, history, and replays.
- Added a new trading system.
- Added Powerful Attacks.
- Added alliance chat and automatic alliance defense.
- Improved alliance membership, donations, and shared weapons.
- Added guided tasks that point players to their next action.
- Improved guest play, mobile navigation, and the Updates page.
- Improved Factory weapon selection and production queues.
- Made upgrades, Bank, Storage, and resource totals clearer.
- Added diamond gift events and attack alerts.
- Improved sign-in, verification, battle results, and timers.
- Smoothed early building and training progression.
- Improved alliance donations with clearer indicators, quicker buttons, and donor leaderboards.
- Added weapon images in the Factory and cleaned up weapon names.
- Added a Terms acceptance step for Google and Facebook sign-ins.
- Improved Management upgrades to use eligible VIP Bank and Storage resources automatically.
- Improved Management messages when workers are missing.
- Improved verification email delivery.
- Fixed supported attacks so helpers also see the battle in history.
- Improved level filters in left-to-right languages.
- Simplified the power scoreboard to show total power.
- Changed Diamond Mine construction to require the Command Room.
- Shortened the earliest Management upgrade timers.
- Adjusted Management upgrade pricing after level 1.
- Improved intelligence mission cooldowns and reports.
- Added an archive for completed player offers.
- Added clearer game-closed messaging and disabled guest access while the game is closed.
- Added automatic translations and a language selector to game-closed messages.
- Added the reopening time to the locked login screen.
- Improved map building actions, tutorial guidance, keyboard controls, and navigation on medium screens.
2026-06-16
Balance
- Lowered the bonus experience threshold for victorious attacks. Bonus EXP now starts when the defender has more than 100 defense power, instead of more than 1,000,000 defense power.
- Training bot progression now advances every 5 won attacks, instead of every 8 won attacks.