Updates

2026-08-25

  • The alliance page was completely redesigned: everything is now organized into clear sections — overview, members, donations, facilities, activity log, and a management area for leaders — and it looks much better on phones.
  • The app's loading screen got a fresh look, and its progress percentage now advances smoothly instead of jumping or getting stuck.
  • Improved battle stability on mobile devices when advanced graphics become unavailable.
  • Training Bot battles are now fair: the bot builds an army similar in shape to yours — with a different weapon mix every battle — so if you bring more power than the bot, you win. Before, high-level bots fielded a few elite weapons that could beat armies twice their strength.

2026-08-24

  • Fixed the Training Bot ranking page for signed-in players.
  • The Training Bot no longer levels up by itself: five victories now unlock a promotion you choose to use, and the game shows you exactly how much stronger the bot gets and how much bigger the prize becomes.
  • Added a progress bar for your victories over the Training Bot, on the attack screen and on the map.
  • Attacking a player who is protected by a diamond shield now shows a clear warning and asks you to confirm the diamond cost first, for both normal and powerful attacks.
  • Breaking a diamond shield now gets its own shattering animation in the victory summary.
  • The rankings now mark players who are protected by a diamond shield, with the diamond cost of attacking them.
  • Added a secure in-app account-deletion request for signed-in players.
  • Improved native purchase screens with weekly subscription details, localized store pricing, and legal links.
  • Prepared iPhone purchases for final store testing.

2026-08-22

  • Fixed the back button on the intelligence mission and player pages, which sometimes showed an error.
  • Closing the attack screen now returns you to the player page without the attack screen popping back up.
  • Added secure restoration for active VIP subscriptions in the mobile apps without restoring spent Diamond packs.
  • Prepared iPhone in-app purchases for the next TestFlight build.
  • Made mobile Diamond packs available even before building the Diamond Mine.

2026-08-21

  • Secured mobile store purchase delivery from the app stores to T-WAR.

2026-08-20

  • Fixed sign-in with Google in the Android app and prepared Sign in with Apple on iPhone.
  • Added the app beta request list to the admin panel.
  • The Training Bot now defends with a small squad of strong weapons instead of thousands of weak ones, so a stronger army can actually fight its way through.
  • You can now request an invitation to the iOS or Android app beta from the game menu.
  • Opening the game while signed out now always takes you to the login screen instead of sometimes showing an error page.
  • Everyone who fights in an attack now gets the battle experience, including the player who started it.
  • Each Training Bot level is now exactly 50% stronger than the level before it, instead of sometimes more than doubling when the bot unlocked a new weapon.
  • Training Bot battle details now show each weapon's actual level and picture.
  • Prepared iPhone notifications for the upcoming TestFlight release.
  • Depositing gold to the bank or resources to storage no longer shows a false error message when the deposit actually succeeded.
  • Joining a battle as a defender now immediately shows the battle indicator on the map.
  • Battle countdowns now stay synchronized when reinforcements change when the fight will finish.

2026-08-19

  • Battles against real players now start with a 15 second preparation phase instead of 5, giving a defender time to react and call for help.
  • The win/loss banner now waits a moment after the last shot, so the battle animations finish before it appears.
  • Joining a battle that ended a moment earlier now says so clearly instead of failing silently, and nothing is sent.
  • You can now join an attack or a defense directly from the rating list, without opening the battle first.
  • The protected resources box on a profile is now a single compact line, so the attack, message and intelligence actions are visible right away on phones.
  • Attacking again right after a battle now always opens the attack preparation screen instead of sometimes showing an old battle summary.
  • If you already have a battle running, opening an attack screen takes you straight to that battle.
  • Weapons now show their real picture on the battle map and fight where they belong: soldiers and cannons hold the ground, helicopters and planes fly, and submarines fight at sea.
  • Training bot attacks now come back one per hour on a fixed clock, instead of sometimes jumping back to full all at once.

2026-08-17

  • If the connection drops while a page is loading, the game now reconnects by itself instead of showing an error screen.
  • Every battle now starts with a 5 second preparation phase, so a defender is notified and can send reinforcements before the fighting begins.
  • The powerful attack confirmation window is visible again on phones instead of being hidden behind the dark background.
  • Links in notifications are now clickable, and admin announcements can include a link that also opens from the mobile push notification.
  • The Updates page now only shows changes that are already live.
  • After production updates, costs and buy buttons now unlock immediately instead of staying locked until you leave the page.
  • Removed pop-up notices when claiming a task reward, starting factory production, or when a factory weapon finishes.
  • Fixed battle summary labels that showed raw translation keys in Hebrew.
  • Improved Battle Lab on mobile: removed land/naval labels and made unit circles easier to see.

2026-08-16

  • Stopped actions such as training soldiers from working without first building Management, and applied the same rule to other buildings.
  • Opening a building you have not built no longer looks like a disconnected session.
  • Made structure upgrade headers clearer, including what the next level unlocks.
  • Translated Hall of Fame labels into the player's language.
  • Added reminders before a scheduled game reset.
  • Made large live battles pace more quickly and show reinforcements that are still on the way.
  • Fixed battle summaries that showed Victory after losing all units.
  • Made the battle complete screen more compact, named the opponent, and kept history loot and summary buttons usable.
  • Training Bot history now shows the bot level that was actually fought.
  • Intelligence missions now require intelligence soldiers and show live turn counts.
  • Kept Bank, Factory, Management, Trade, and Base upgrade progress up to date when those pages open.
  • Kept resource balances, workers, deposits, and action buttons synchronized across gameplay pages without requiring a refresh.

2026-08-15

  • Limited the standalone Battle Lab menu link to administrators.
  • Kept trained workers and resource upgrade buttons synchronized without requiring a refresh.
  • Made game pages, resources, buildings, tasks, and timers load faster and stay synchronized while playing.
  • Made recruit assignments, upgrades, purchases, and attacks respond immediately while safely recovering from rejected actions.
  • Improved attack and construction completion so results appear as soon as their timers finish, even across multiple game servers.
  • Added streamlined and advanced Trade Center views that remember each player's preference.
  • Improved stability and responsiveness during busy periods with many players online.
  • Made each daily deposit upgrade add 1 deposit, up to a maximum of 6.
  • Added a Research and Development facility with permanent construction and weapon-production speed upgrades.
  • Improved Android startup progress and added recovery options when the game cannot load normally.
  • Improved long-term game stability by safely cleaning up old completed activity.
  • Prevented inactivity reminder emails from being sent more than once per player.
  • Upgraded live battles with a full-screen tactical view, preparation countdown, smoother pacing, and reliable replays.
  • Added balanced battle outcomes where defeated soldiers can become workers for the defending army.
  • Added a five-minute cancellation option for eligible Diamond benefit purchases.
  • Kept Bank, Storage, Factory, Management, and power history charts separate for each army.
  • Prevented armies from being created or leveled into a level already occupied by another army.
  • Improved mobile navigation, overlays, dialogs, and number inspection across game pages.
  • Improved Research and Development visuals and building progression.

2026-08-14

  • Added a clear account deletion request path in Settings and on the public website.
  • Updated native privacy information for sign-in, notifications, and store purchases.

2026-08-10

  • Added a dedicated Top Alliances ranking with public alliance profiles and member details.
  • Added intelligence leaders and the top 10 alliances to season restart summaries.
  • Kept captured worker rewards consistent regardless of army size or power gaps.

2026-08-07

  • Clarified when protected armies cannot join active battles and applied the rule consistently.
  • Fixed attacks failing against Alliances with powerful automatic defenses.

2026-08-05

  • Named the targeted army in incoming-attack alerts and opened the battle with that army selected.
  • Kept live battle participants and final results consistent with battle history.

2026-08-04

  • Kept the selected army and map status indicators intact after visiting a structure.
  • Allowed players joining live battles to choose exactly which weapon reinforcements to send.
  • Made weapon-row win chances rise progressively from even odds to an 80% advantage before a double-power guaranteed win.
  • Allowed Alliances to upgrade shared weapon levels up to level 30.
  • Added native mobile alerts for attacks and automatically cleaned up expired device registrations.
  • Restored Android keyboard suggestions, autocorrect, swipe typing, and stable chat composition.
  • Made game pages and structures open faster by loading safe army data in advance.
  • Kept resources, buildings, timers, tasks, messages, and notifications synchronized while playing.
  • Kept Training Bot availability accurate while opening the map instantly.
  • Made army switching show the selected army immediately while keeping each army's map and resources separate.
  • Added safer immediate action feedback that restores the latest values when an update fails or changes on the server.
  • Added mobile and in-game alerts after big updates, when Training Bot attacks recharge, and while incoming attacks count down.
  • Improved Factory queues so mixed weapons complete in the correct order and show accurate map timers.
  • Improved map structure taps, clicks, upgrades, and construction recovery for new players.
  • Fixed guest construction options getting stuck while loading.
  • Opened rankings, player profiles, and attack screens faster without exposing private account data.

2026-07-31

  • Made every Training Bot victory count toward progression while weaker weapons still reduce rewards.

2026-07-30

  • Prevented live chat refreshes from interrupting or removing typed text.
  • Prevented native notification setup and loading failures from blocking the game.
  • Allowed Bank interest-limit upgrades without filling the Bank first.
  • Kept live battle reinforcements and battle progress synchronized.
  • Improved native app sign-in speed, account switching, and signed-in-only play.
  • Kept native VIP access refreshed and removed misleading restore options for consumable purchases.
  • Fixed Intelligence rankings to rank and count each army separately.
  • Added the first T-WAR iOS and Android app foundation with native account sign-in, notifications, loading, caching, privacy choices, and store purchases.
  • Added fullscreen Android gameplay and the new T-WAR app icon.
  • Kept unfinished chat messages while conversations refresh.
  • Added independent Analytics and Marketing choices that start disabled.

2026-07-27

  • Kept attack and intelligence reports in History instead of Notifications.
  • Fixed VIP reserve use for building upgrades on the map.
  • Added army switching and account-wide clearing to History.
  • Revealed intelligence power for armies ranked below yours.
  • Added an Alliance Gold Mine with shared upgrades and claimable cash gold every 12 hours.
  • Doubled the amount of gold players can donate to their Alliance with each charge.

2026-07-24

  • Added a translation preview for global messages and improved translation of English originals.
  • Improved registration attribution for campaign links.
  • Combined turn production from all armies into the shared turn total.
  • Made deposits, limits, Bank, Storage, and Diamond bonuses army-specific.
  • Improved Management upgrade costs, limits, resource checks, and worker optimization.
  • Scaled Training Bot rewards by weapon level and clarified progression requirements.
  • Fixed building upgrades to use the correct costs and construction timers.

2026-07-23

  • Allowed weapon production while the Factory is upgrading.

2026-07-21

  • Automatically translated global in-game messages into each player's language.
  • Prevented attackers who lose overall from receiving battle rewards.
  • Made reversed resource pairs share the same trading market.
  • Added localized Euro pricing and VAT-inclusive totals for European purchases.
  • Updated VIP and Diamond pricing for players outside Europe.
  • Improved registration security and campaign attribution.
  • Clarified how registration attribution is handled in the privacy policy.

2026-07-20

  • Reserved shield-breaking diamonds when an attack starts and refunded them after a defeat.
  • Kept defeated attackers' resources, soldiers, and weapons unchanged and simplified the defeat summary.
  • Prevented battle result dialogs from closing when interacting with elevated game controls.

2026-07-19

  • Made live battle results, rewards, history, and replays use the same outcome.
  • Added accurate weapon names and tiers to Training Bot battles and replays.
  • Capped each Training Bot weapon tier to prevent unlimited army growth.
  • Balanced player battle loot by limiting rewards from each won weapon tier.
  • Scaled captured workers by the attacker's final battle score.
  • Hid victory indicators for armies that have not won a battle yet.

2026-07-16

  • Fixed the map after returning to the game on mobile.
  • Fixed email unsubscribe links.
  • Added global rankings for Training Bot, Factory, and Intelligence progress.
  • Improved battle scoring, bot victory progress, and soldier capture rewards.
  • Prevented protected new players from joining ongoing battles.
  • Kept Command Center upgrades capped at level 10 with standard costs and timers.
  • Improved chat unread indicators, conversation layout, and opening at the latest message.
  • Improved army names, flags, VIP status, and victory details in rankings.
  • Fixed Factory rankings to use each army's actual Factory building level.
  • Improved live battle reward accuracy, refresh timing, and right-to-left layout.
  • Added clear resource and worker loss totals for defenders in battle results and history.
  • Added lootable resource totals after Command Center protection to intelligence reports.
  • Adjusted repeated-attack loot protection to use a four-hour window and higher loss thresholds.
  • Fixed Training Bot worker rewards to use the configured reward amount.

2026-07-14

  • Updated the Command Center to explain that resets happen every month.
  • Added live battles with support, rewards, history, and replays.
  • Added a new trading system.
  • Added Powerful Attacks.
  • Added alliance chat and automatic alliance defense.
  • Improved alliance membership, donations, and shared weapons.
  • Added guided tasks that point players to their next action.
  • Improved guest play, mobile navigation, and the Updates page.
  • Improved Factory weapon selection and production queues.
  • Made upgrades, Bank, Storage, and resource totals clearer.
  • Added diamond gift events and attack alerts.
  • Improved sign-in, verification, battle results, and timers.
  • Smoothed early building and training progression.
  • Improved alliance donations with clearer indicators, quicker buttons, and donor leaderboards.
  • Added weapon images in the Factory and cleaned up weapon names.
  • Added a Terms acceptance step for Google and Facebook sign-ins.
  • Improved Management upgrades to use eligible VIP Bank and Storage resources automatically.
  • Improved Management messages when workers are missing.
  • Improved verification email delivery.
  • Fixed supported attacks so helpers also see the battle in history.
  • Improved level filters in left-to-right languages.
  • Simplified the power scoreboard to show total power.
  • Changed Diamond Mine construction to require the Command Room.
  • Shortened the earliest Management upgrade timers.
  • Adjusted Management upgrade pricing after level 1.
  • Improved intelligence mission cooldowns and reports.
  • Added an archive for completed player offers.
  • Added clearer game-closed messaging and disabled guest access while the game is closed.
  • Added automatic translations and a language selector to game-closed messages.
  • Added the reopening time to the locked login screen.
  • Improved map building actions, tutorial guidance, keyboard controls, and navigation on medium screens.

2026-06-16

Balance

  • Lowered the bonus experience threshold for victorious attacks. Bonus EXP now starts when the defender has more than 100 defense power, instead of more than 1,000,000 defense power.
  • Training bot progression now advances every 5 won attacks, instead of every 8 won attacks.